I'm back....again
Hi everyone!
It has been a while since I last posted anything. And to be honest there has been a lot of stuff going on in my life and I just needed to take a breather and take a step down for a while just to gather my thoughts. But I’m currently going on the right path to figuring out what the hell is going on in my life. But let me not ramble on for any longer and get into the post.
General Life Update
Let us start with the big one, my personal life crisis and what has been happening up in my brain.
Well, the biggest update in my life is probably that I came out of the closet a few months ago as transexual. So a lot of my time since the last post has been going to coming out to family, friends and people close to me. And let me tell you it has been an emotional rollercoaster. But in the end, I managed to tell 10% of the people I know that I’m now transexual. I still have a long way to go but I’m a lot happier than I used to be.
On the other hand. Recently I had a fun but surreal experience. I’ll have to set the mood a little so storytime.
“I was sitting in the changing room at my work. On a cold autumn evening, you could almost feel the wind blowing thru the glass pains on the window. Then suddenly my boss came rushing in. He was out of breath, almost like he sprinted to tell me something. Then he uttered the words. U need to apply for another job. ” dun dun dun. Okay, I might have exaggerated a bit but I’m working on my story writing skills for my upcoming game idé. But back to the matter at hand, I didn’t expect my boss to say that to me. Altho it’s for a good cause. He told me to apply for a higher position at the same work so it’s not like I’m going somewhere just going up in the work world.
And this I think is everything I’m willing to share at the moment about my personal life and what has been going on these few months. On to the next subject
GameDev Update
The game dev part. It might be difficult for me to write down stuff here for that. I have kind of lost my thought on it. I keep on thinking of ideas for it and features I might need. So I don’t what to write down anything here just to hype people up. But I can still say that it is coming along. I have kinda found an art style that I might choose for the game and I have a feeling I what to portray with the game as well. There is a lot of stuff I need to get down on paper tho before and I also need to start making the game. Even if the engine might not be done I can still start with the stuff that I already have.
BitEngine Update
There has been a lot of updates since the last time a shared my progress. Altho it has been slow updates. I have been taking a few hours a day to just force myself to at least do something with the codebase even if it was just commenting on stuff to organize the code.
But the first thing that brought me lots of pain and that also is the last thing I talked about in the previous post is that I reworked the shader workflow for the engine. I now use SPIRV. And that is just to make it a lot more easter to implement different rendering APIs like Vulkan or anything else. But it may seem easy when I just type it like this but for some reason, I have planned to make this change from the beginning som when it came to it the previous shader code was so poorly written that it took me some time to figure out and implement it. But in the end, it works. Altho there is not an easy way to show it with pictures because it is mostly back en stuff. But just trust me there is a change under the hood.
After that I spent some time with the design of the editor. I kinda like how it is right now but there is still a lot more work needed to be done. For example, I get an error when I drag and drop an “incorrect” file anywhere it’s not suppose to be. But I have a content browser to look thru all the files and folders that the editor should have access to. Altho the icons are temporary. I need to sit down and draw some to make it look a bit more with the style and I don’t want to get a copyright claim on the things I have at the moment.
For the future of the engine, there is still a lot of stuff I need to work on. And I kinda need to make my workload a little bit more varied so I’m thinking about starting the 3d part of the engine even tho the 2d part isn’t done. It is just to keep my brain active and it will probably help me not get stuck on anything. I’m going to sit down and sketch up a plan of action on what I need to do and what is done. I need to write down what features I might need for my game to work properly.
I don’t know how I will continue with this blog. In my current state of mind, I have a lot to think about and some days are better than others. But ill try to keep you all updated on what is happening and my progress with the development of the game and the engine.
I have learned a lot from these past few months. Not only about myself and what I am capable of doing but also about the development of a game engine. Even tho in my opinion I haven’t done that much on my engine I have read and studied a lot on the fundamentals and techniques used. So it is going to be fun to start developing at a faster pace now that I know a lot more about what I am doing.
I’ll keep on fighting the demons inside of me and leave you off for this time. I have to thank you for reading thru this rambling mess and ill hope you come back for more.